But it's not actually, and it's so much better for it. It has all the trappings of one: an upgrade system, craftables, challenges and side missions. Rise of The Tomb Raider is, in some ways, an open world game. We're out to clear our father's name, and kill a bunch of dudes. Hot on our tail is Trinity, an ancient and mysteriously well-funded religious cult interested in magical artifacts (as we pass the collection plate today, I want you all to reach deep, and find it in your hearts to order another shipment of laser-guided rockets for our fleet of attack helicopters) and particularly keen on killing Lara Croft. We travel to Siberia this time around, seeking "the Divine Source," a comically nondescript magical MacGuffin that Lara's father spent his life pursuing, eventually falling into ridicule from the broader scientific community.
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